You build a variant with torpedo launchers. More expensive than support artillery but can give a slight edge to the fodder divisions to have a chance in driving the enemy back. If you want to hunt surface fleets, you ll need at least 30 subs i would say. Destroyer and Light Cruiser in the same fleet as capital ships will defend the fleet against subs, they won't hunt them down. However, simply sending out a bunch of submarines or battleships won’t work very well, and you’ll quickly find your navy devastated. Report. Destroyers: Best Engine, Any Torpedo, Radar. You also really want to over screen your capitals in the main death stack, if you leave them at exactly their on-paper screening, the instant you take a positioning penalty or lose a single destroyer you'll start to lose screening efficiency. Heavily Entrenched Defense: Perhaps the most ignored type of Combined Arms. Torpedo Launcher II. 792 votes, 42 comments. This is the most important part. Get your whole main army as 5inf + engineer. Destroyers with mines and anti sub launchers are relatively cheap. Medium howitzer is very good. I know destroyers and CA without armor are harder to hit, but investing in armor for a 90% damage reduction seems much better than just relying on speed to. 5 per yard) x (QTY of naval yards dedicated) / (cost of design) = production cost in days. And while you'll obviously get more torpedoes from the task force with the CA, you're still only getting a 3:1 screening ratio in a task force with 4 capitals; whereas, with the CL, you have a 6:1 screening. Go to hoi4 r/hoi4 • by. 800 Tacs and 1200 CAS will literally wreck them. As we all know ships in Hoi4 have been completely changed the old "rock-paper-scissors" system of pre MTG naval combat, e. If your ship designs are strong and your air support is good, you should do decently, at least enough to get 50% in the channel and launch an invasion. CLs are more flexible (more modules that can be mounted) but also more fragile, and are screening ships. Which makes them much more difficult to sink. If you are dealing with land-based planes, 12-15 anti-air attack is enough to survive, and 20-25 lets you all but ignore them. 12mpg with 10 gallons is 120. Similar to the flamethrower design, we go for the cheapest way to create a tank destroyer. They win a few battles but I don't seem to make progress. Maybe if they expand on the trade and supply system, then navy could become more worthwhile. Jun 20, 2020 @ 3:05am Originally. Subs are used to cripple your opponents sea trade and supply, especially useful against island-based countries (UK and Japan). However Destroyer spam is a Drain on manpower because they get killed of pretty fast when fighting against a good navy. In addition I have a better template that adds AA and logistics. You need to have air superiority (wiki says 70% but I could have sworn it’s 75%) in all the air zones in the unit’s flight path. For naval doctrine, almost always use trade interdiction. Naval Bomber: 20 bombers/minelaying capacity, so a minimum of 520 IC/minelaying power. The weaknesses are enemy airpower, good ASW cruisers, or destroyer spam (but destroyers only deter and not kill). Capital Ships can use up to 5 yards of production at a time, Screens and Subs use up to 10 yards, and transports can have a capacity of 15 yards working. Get trade interdiction doctrine (left side), night fighting spirit, an admiral with Bold and Concealment Expert as well as making sure you always have plenty of oil. 370K subscribers in the hoi4 community. Spam subs, make small task fleets, set on an engagement threat level that avoids huge loses and let em rip. Whats the point of light cruisers? Destroyers are good for patrolling, for killing subs and for putting torpedoes on them to kill capital ships. Light cruisers can fill the role of destroyers or that of heavy cruisers. Reply. Where do you put tank destroyers? I don't think there is any reason to put them in your tank divisions if you can afford heavy tanks. A basic panzerschiffe is going to cost 5235 IC 4S (steel), which is a pretty major investment for only 220 HP, which is an IC/HP ratio of about 23. For instance, a Tier 3 Heavy Cruiser only suffers an 11. 404 5. It has cost us a lot to make - sweat, tears, sanity (several members of the team now understand the “Poi” meme). 8 PATCH nerfed the SS3 + SS4 and buffed convoy escorting, DDs, radars and depth charges. Cruiser "spam" seems to have taken that place, although some of the CC community seem to be testing ways to get more crew onto a cheaper hull (since ship crew is part of the calculation for how much control a ship gives). Join my discord:. 42 Badges. No, torpedoes are still useless, and dumb. Whenever you get air superiority spam nukes. So i decided to give naval surface units (apart from destroyers) another chance when i bought MtG DLC. M8oMyN8o. Specialized destroyers and naval bombers should do the trick. The advice given seems to be the current standard. Fourth, use the Raiding Fleet designer if possible. Every point of Air Superiority is 1% less defense and movement speed for your opponent in the region and vice versa. • 6 yr. -2 (4) Line Artillery Battalions -1 (2) Heavy Tank Destroyer Battalion (heavy because it adds the most armor and doesn't slow them down) Engineer Company, Recon Company, Signal Company, Field Hospital, Logistics Company. 1936 Destroyer Hull. Referring to u/Emzation's post on r/hoi4 concerning the findings on new combat width meta, it concludes the templates with combat width lower than 12 and higher than 40 are impractical. Report. I've been trying to keep up my production, but my two fleets in the area, the Baltic Fleet and the Home Fleet, have. Content is available under Attribution-ShareAlike 3. For better or for worse, magazine hits are not included in hoi4's critical hits system. Jump to latest Follow Reply. [41] Subs are fine for playing defense and raiding convoys, but they no longer give sea control to allow invasions. In Kyushu you can only build 1, so add a 3rd factory to Tokai. Playing the UK in a multiplayer game, it's 1944 and the German Navy has been pumping out more than 10 submarines a month it seems. The torpedo cruiser actually makes a great sub spotter though, since it comes with 20 base sub detection for some reason. 23. Always add radar to your ships. . Cold War: Iron Curtain is supported and in active development. They are very fast and will close the distance quickly so the enemy fleet will target them first and this protects your more important and costly ships. Destroyers should be at least 4 per cruiser. ago. Subs for Convoy hunting fleets, CLs fleets (4 is enough if you use battle fleets to clear waters) for long range escorting and DDs fleets (also only 4 is enough, possible 1 CL and 3 DD) for short range escort. Then, I deleted the contents of the HOI4 folder and tried again. 3. You have to research that variant after researching the basic tank chassis. have 10k planes in 1939. Introduction. Multiply this a few times et voila! Mostly empty max engine. CryptoIt means you only try to hold, in contrast to normal Russia which stresses tanks. 363K subscribers in the hoi4 community. ago. Depends on your viewpoint. This is the most efficient way to design good divisions if you aren't allowed to participate in the Spanish Civil War. Scharnhorst opened fire on Ardent at 16:27 at a range of 16,000 yards (15,000 m), causing the destroyer to withdraw, firing torpedoes and making a smoke screen. Hey r/hoi4! I would like to know which kind of tank (light, medium, heavy) is more better and in which situation. Mid 1. Go to hoi4 r/hoi4 • by Mobius1424. Reduced number of destroyers needed to cover convoy routes from 1 destroyer per 5 convoys to 1 destroyer per 10 convoys. They'll do the bulk of your ship damage for the first year or so. For the record, my play style is usually just spamming naval mines because that's all I understand. The weaknesses are enemy airpower, good ASW cruisers, or destroyer spam (but destroyers only deter and not kill). Playing the UK in a multiplayer game, it's 1944 and the German Navy has been pumping out more than 10 submarines a month it seems. View community ranking In the Top 1% of largest communities on Reddit. Or you could just spam light cruisers + destroyers/subs to wreck the enemy screens then destroy the capitals with torps. Unless your Battleships and Carriers are able to destroy the enemy super quickly, you are going to lose a lot of destroyers and this is pretty much their job. #AD Check out World of Tanks here: Use the code: TANKMANIA to access the Excelsior, 250k credits, 7 days of premium access and 3 ren. Which can be sometimes the case because of the longer range of the tactical bombers. 1; Reactions: Reply. 5% increase in manpower losses which means the 7/2 will eventually reach a point where it will have lost more manpower than what you've saved from reduced cost to field. It depends on your country, but I think for Italy, if you want to min/max your country bonus, it would be best to focus on battleships/heavy cruisers with cheap destroyer screens. You should always add exactly one float plane catapult to all of your capitals. After a few months of aerial bombing, send in your navy. Scharnhorst opened fire on Ardent at 16:27 at a range of 16,000 yards (15,000 m), causing the destroyer to withdraw, firing torpedoes and making a smoke screen. 6, which is barely enough. Click on your fleets and one of the buttons is to enable automatic reinforcement from your reserve fleets. Toggle signature. These patrols should be a single ship, either destroyer or light cruiser, set to never engage. Also flanking and encirclement. I made this mod to change naval combat, removing all the cheese that Paradox left in, and adding some more realism to the whole naval combat mechanic. Also use some heavy cruisers built to kill screens too. Same result. I would say subs are the most OP. I've never been great at the naval side of HOI4 and haven't played a. These slots can be populated by modules via the Ship Designer in order to form complete ship designs (a. Support artillery: Basically free soft attack bonus to your divisions. That's a difference in cost of 52%. Twitch. Meaning it would tear through infantry, but would probably have difficulty with tank divisions. Heavy Cruiser can do a great job at giving shore bombardment bonus to your ground troops. It focuses on blue water navy carriers and their light cruiser and destroyer screens, with submarines also receiving decent bonuses for supporting carrier operations. The combination of speed and visibility make your ships much more difficult to hit. The remaining battleships and CA's I split into 3 equal task forces, with 3 scout task forces. Next, there is a specific limit for the number of equipment you cant type. Although it's 190 miles from CA to PI, your destroyer will resupply in Hawaii and be able to sail the 190mi to the Philippines. Fallout 4, HOI4, Final Fantasy X/X-2, Skyrim, Valheim,. Be careful if you use mech 1 they are 8kmh. (Supp : log, art,recce,eng,maint) That's what I use. . I routinely set 15 CLs on seek and destroy. Also, destroyers have almost no health and get picked off quickly, light cl's with max armor would last much longer and counter shitty destroyers much better than just a destroyer spam. This is a very heavy assult infantry tenplate. First fleet had 3 carriers, second fleet had 2 carriers. You can set. If you want to do navy the universal ships are light cruisers. netherdraku • 4 yr. The maximum number is 999,999,999, anything higher than. Edit to link to my cut/paste. Destroyer are great against sub, but terrible at surface warfare. light battery 1 its cheap, destroyer guns does almost no damage anyways. The Ai cannot handle it. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement. Maintenance companies are good on your armored divisions to reduce attrition losses. 3. Against the AI, no. -The ideal screening composition is 3 screens to 1 capital ship, but it is recomended to use a 4:1 ratio so that your capitals aren't vulnerable the moment one destroyer dies. But, Naval AI is doesn't exist so you can't really go wrong with anything you do. Jun 28, 2016;Roach DD/light attack CL with SHBB-Roach DD is destroyer specifically made for its low price, it can range to anywhere from gun 1, engine 1 1922 DD to gun 2, AA2, Engine 2 1936 DD. Heavy cruiser are considered as capital ships, you will need to put also a lot of destroyers or light to avoid them being sinked by torpedoes. Also let the royal navy come to you - stay around the shores of the US/Mid Atlantic. Sub 3’s are very good, and they are very quick to build. AFAIK, if you got 2 destroyers to every CL, your CL are only going to get hit 1/3 of the time. Go to hoi4 r/hoi4 • by. Set the turret to a fixed superstructure and change the main weapon to a heavy cannon. 251 votes, 30 comments. But the rational answer is to add support anti tank companies to your infantry templates. Someone has also recommended doing the same but with SP heavy AA guns since you need far fewer SPAA guns to for a battalions but you get all the hardness and piercing but I haven't tested it. Never used tank destroyers, since the AI seems to love infantry and little else. In multiplayer, destroyer spam can be easily countered by building a few fast capital ships (heavy cruisers or battlecruisers). In Europe, a heavy tank destroyer is really handy. Tank destroyer (TD). Red variants in the picture means the ship is a capital. The AI doesn't produce the second and destroyer spam is best killed by good cruisers. Paradox needs to really study themselves some actual military history. Your 3 naval bases ain't worth the effort to build even a destroyer. CL spam is beyond stpuidly effective. I thought I'd just use paratroopers to get to North America, but distance from Faroes to Iceland is too long for my paratroopers. You can also just spam destroyers/subs if you want an easiest way to maintain naval superiority and use bombers to kill ships. 10mpg with 10 gallons is 100 miles. Conclusion is that regardless if we use a medium or heavy tank destroyer, their armor with only work against divisions without anti-tank. The United States Navy ended the war as the worlds largest and most powerful navy - a title they have stubbornly clung to since then. Submarine Hull: 0. (Optional) Just naval invade your enemy before they invade you, the AI is pretty shit at defending its ports, you only need around 10 divisions to secure a beachhead. A grand total of over 1200 ships in all sizes was built; growing from 244,000 (1941) to over 2. These 40W heavy tank divisions should melt through any german division and allow you to get some heft encirclements. Target cost 5200-5300. However I have tried tactics with torpedo bomber and cheap destroyer spam and I got there. 3. The stated goal of Man the Guns is to make the naval gameplay more involved. However if I am upgrading old light cruisers that have torpedoes I will upgrade the module as it's much cheaper than ripping out the tubes to put something else there. for me the destroyers have 1 dual purpose gun, 1 torpedo tube and 1 depth charge. Whereas, if you don’t need many torp destroyers. Build fast ships with Radar and spotter planes. there is 3 important modules to a good spam destroyer design. Capacity divided by consumption. They will then just spam the Zero for use on land and on carriers. increased number of convoys covered by each destroyer on escort from 10 to 12. Medium tank, medium howitzer, three man turret, secondary smal cannon, sloped armor, armor skirts and last place can depend but in my opinion dont invest in breaktrough. The way naval hit probabilities work in hoi4, it's a reasonable concept. Then the torp destroyers kill enemy caps. Each hull type contains a number of module slots. Filling cruiser with "proper" heavy guns (not just a single to classify it as a capital) - is a counter to "light attack heavy cruiser" spam, actually. If you leave a sub group on "always engage" orders, you can see this. DD and Naval Bomber spam. Torpedoes are an underwater armament that are carried by Destroyers, Submarines, Patrol Boats, Battlecruisers, Cruisers (only Phoenix, Tempest and Solidarnost'), and Torpedo Bomber Aircraft. But in general, which is superior. For thousands of years until today, naval trade has been mostly faster and far cheaper as compared to land trade. ago. The problem the USSR faces is building up enough of a meat shield to hold back or slow Barbarossa until it can build up forces for a counter attack. Built modern "patrol DDs". It's a luxury problem but it can save a lot of unnecessary work, though. Stack at least 8 divisions per tile. Light Battery II. Now compatible with 1. Now, the same analysis but for 1943 tech:. AI has no answer to sub 3 spam. And also of course speed so engine up to 9. You have 6k light tanks in stockpile. I'd give both radar, since it's cheap and powerful, and I'd give the destroyer a set of torpedo tubes so it can pose a credible threat to a capital ship it encounters, otherwise it's literally incapable of harming one. Go to hoi4 r/hoi4 • by. In addition I have a better template that adds AA and logistics. Italy has sufficient surface fleet to not require anything more than those. Build medium tanks and mechanized. HOI4 Tools SGr - Save Game Recorder - records, compresses, and archives autosave files in realtime, no game impact. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Good light cruisers are excellent uses of. 1 medium tank or (1936 light anti tank if your poor) for 50% armor bonus 2w. We have updated our Community Code of Conduct. Destroyer Hull: 1x. If you’d rather use a more effective destroyer, that’s fine - it just means either that. Simple max light attack Destroyers spammed out with the 12 BB's - this in theory should make it really hard to beat as the damage being dealt by the enemy navy will be spread so thin with hundreds of Destroyers to shoot at. Maybe go for breakthrough instead. HOI4 Tools SGr - Save Game Recorder - records, compresses, and archives autosave files in realtime, no game impact. Created by The WarSimmer. Colosso95. I disabled all my dlc and my mods, I started the game and I had this problem. . Paradox needs to really study themselves some actual military history. In this video I look over the potential new naval meta. 2 set to to nav strike and patrol the same zones as the CV's, kept 1 task force for Invasion support. 2. Now all of them can pierce it, I end my anti-tank gun production because its useless. They should have minimum guns, maximum engine and detection (radar, sonar, and for cruisers, floatplanes). The development of the torpedo gave rise to the Jeune École doctrine, which held. Exploring the testing I have done to establish the best ships for surface combat. This is the game’s way of understanding roles, since you can build both a raider destroyer (guns and torps) and an anti-sub destroyer (depth charges, sonar). tv/71Cloak Destroyers have very weak naval guns, while Light cruiser guns are at least good for killing Destroyers. -Super Battleship / Carrier style. Hard meta is a mix of cheap roach destroyer screens with good engines and only one gun, torpedo destroyers, and light attack light cruisers. SPArty has Piercing near 0 and a TD has A LOT. Having a ton of navs basically guarantees you’ll win. But you can just spam light attack on light cruiser. we will not be talking about anti submarine warfare in this guide. ago. The navy gives you the agency to go and do anywhere, and not be locked to the limitations of a contiguous land passage. Heavy guns shoot at targets in the gun line first, then at screens. Theyre extremely niche to be frank. Finally, use destroyers for your torpedo attackers. The first key to building a navy in Hoi is to build smarter, not harder. 5 production per day. Used for balance. But if capitals aren't in the mix the torpedo cruisers go down hard every time. I hope that you give me an up-to-date avice upon fleet composition and ship builds. This thread is archived New comments cannot be posted and votes cannot be cast comments sorted by Best. Your navy, whether over the course of years or in one decisive battle, can make the difference between humiliating failure and righteous success. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. In my Germany game i got 2x superheavy battleship (upgraded full slots ofc) after 2 years of building time by 1942, some heavy cruisers and plenty of AA/submarine hunter. Hull Types: Battleship Hull: 2. Turn your 18 width infantry with shovels into 40 width 14-4s with R. Archived post. If you start the game with a navy, stack all the subs in one navy and throw the rest of your navy in reserve. Therefore you choose the Tank Destroyer for a cheaper Version with the same Armor as the Tank. Because you have to heavily rely on your Tanks and their breakthrough value to accomplish stuff. Subs aren't great at that tough, but they will survive longer than ordinary fleets when facing superior numbers. These could be low in numbers, 6 to 8 40 width divisions allowing me to fill the combat width of 3/4. Trips. This guide's purpose is to guide the players who have almost no experience or no knowledge with naval mechanics since Man the Gun DLC. If fighting a tank heavy nation like USA, Germany, USSR, heavy tanks may be better. SPG are technically cheaper sources of soft attack compared to tanks with the appropriate artillery research, but they take up much more width and supply…which are the actual bottlenecks of offensive operations. You only need 7 tanks to make a Super-Heavy TD battalion , 35. Grab all of your fighters, CAS and Tacs and go for massive air battle in the Channel. 800 Tacs and 1200 CAS will literally wreck them. 4 CVs + 2~4 BBs + Screen for each Battle Fleet. For fast encirclement use medium with a lof of soft attacks. and just spam subs and maybe destroyers to get naval superiority. 4. -Torpedoes aren't affected by combat rows (see next part). Maybe try modern sub and destroyer spam with radar assistance? If you set subs to patrol and convoy raiding while you have destroyers as strike force, with maybe some subs and destroyers setting mines, you should be okay for naval invasions. S. You're rolling some long odds to do meaningful damage past screens with them, but if you don't bypass the screens, they will sink ships very slowly. Adding the first battalion of medium 1 tanks to a 40 width division with light tank 2 has a huge impact, adding 14. I alternate between those two, recruiting. In hoi4, naval trade is more expensive, because you need convoys, while for land you need nothing. My last heavy cost 16 production. I rush sonar 2 + depth charge 2 to get my spotting destroyer template up ASAP. Hearts of Iron IV 44601 Bug Reports 14668 After Action Reports (AAR) 1. Go to hoi4 r/hoi4 • by. If air isn't an issue then it's between all main guns and dual torpedoes. What is the best way to deal with enemy destroyer spam? [All DLC] r/civ5 • Do bomber land attack promotions affect interception damage? r/hoi4 • Who ripped up all the railways in Europe? r/hoi4. Also using your armored divisions to fight the enemy's armored divisions seems kinda stupid since you will be losing lots of armor yourself. . Tanks have high breakthrough but low defence, which means they are vulnerable when on the defensive side of a battle. Hard meta is a mix of cheap roach destroyer screens with good engines and only one gun, torpedo destroyers, and light attack light cruisers. This thread is archived New comments cannot be posted and votes cannot be cast. Mostly its enough against most of players, who spamming. In the armor research tree, each tank model has 3 little boxes on the right, the top one of those is the tank destroyer. Go to hoi4 r/hoi4 • by KLord878. Go to hoi4 r/hoi4. Their role is just to spread damage around, so that nothing gets sunk. It focuses on blue water navy carriers and their light cruiser and destroyer screens, with submarines also receiving decent bonuses for supporting carrier operations. An updated, searchable list of HOI4 equipment names to cheat codes conversions. Results may vary as Italy. The cruisers kill enemy screen ships. TL;DR: TD is cheaper has more armor and A LOT more piercing than SPArty. Mar 24, 2006 22. Tank Destroyers will have more hard attack, SP Art will have more soft attack, and SP AA will have air attack. So! (2. Result of strategic bomber spam as Germany. • 1 yr. You can defeat all AI navies with only naval bombers. Never miss a thing. I have a feeling it will get crushed by a large stack or by naval bombers. A place to share content, ask questions and/or talk about the grand strategy game…A destroyer with the best radar and soonar also seems quite capable at finding submarines but not as good as the light cruiser. Basic Machine Tools. I'll usually do 20 dockyards on my spotting destroyer, 10 on my screen destroyer, and 10-20 on my spotting cruiser, and 3 on convoys. paradoxwikis. Jul 9, 2001 37. In HOI4 battleship are crappy in every way, ineffective against aircraft and ships. So! (2. I alternate between those two, recruiting. In this short tutorial esque guide I will show how the current best way to counter the Axis sub spam, as the Allies (specifically the United Kingdom). If you must build ships, just mass light cruisers/destroyers and a few subs. 10 to 1 advantage easy. a other light cruisers + destroyers and allow the capitals, heavy cruisers & carriers to be destroyed by anything that breathes on them. or spam naval bombers and kill the entire british fleet after a while. Primarily, all aircraft and naval units have been scaled down to a much smaller size, while their numbers have been increased to better represent scale. AI can't really handle high tier subs with snorkels so that's an easy way to kill ships on a budget. You should aim for a total of at least 4-5 destroyers per cruiser. Note also that you only need 30 TD per slot, unlike 60 tanks and TDs come off the assembly line about 40% faster than regular tanks. As long as there isn't a 3:1 ratio maintained there will be a chance for a fired torpedo to hit a capital ship. Destroyers. A. k. Here is a raw comparison: Plane type (100x). 4 days when all the convoys didn't get whirlpooled into a single inescapable battle, so. 6) Escort group/minesweeping. 1. Operating in squadrons of 6 on convoy escort. Go to hoi4 r/hoi4. My CLs are destroyer killers so new ships and upgrades get all CL guns or the best secondaries available. The counter to carrier spam is spamming more carriers than the enemy. The game doesn’t allow the destroyer spam the US and UK managed in WW2 while also taking too long to build capital ships so by the time you research the 1944 heavy ships it’s useless. AI has no answer to sub 3 spam. So Submarines are the easy way to go. The way naval hit probabilities work in hoi4, it's a reasonable concept. These go to your deathstack fleet Optional: A few light cruisers with nothing but radar and Floatplane Catapults. with entire Asia lands and slots, u can.